These are some works I compiled together as my major work within my studies,
I was very new to Zbrush and quite unaware of mapping techniques.
3D Construction
My method here was base mesh model, import to Zbrush and export hi-res mesh. Pose figure roughly, re-import to Zbrush and final sculpt.
All the hard surfaces were constructed within Maya only.
2D Compositing
I rendered all my projects in Mental Ray. I have an extremely large array of images for these pieces, only the detail shots are provided here.
Contact me if you wish to see more of these projects.